WHAT CAN I WORK ON FOR MY NON LEGENDARY WIFI BATTLING TEAM?

Filed under:hznp.com — wktd @ December 19, 2008 edit
  • lucario: eq, aura sphere, dark pulse, dragon pulse
    yanmega: protect, hypnosis, bug buzz, air slash
    shuckle: toxic, sanfdstorm, encore, protect
    Garchomp: Dragon Claw, Eq, Brick break, crunch,
    salamence: Steel wing, dragon claw, eq, fl;y
    blissey: Ice beam, softboiled, toxic, hyper beam

    tactics: start off with yanmega..scope by protecting and gain a spd. boost...then with 364 sp. attack..use bug buzz/air slash.
    shuckle: 550 def..600 sp. defence..use sandstorm..then toxic and protect so it suffers from toxic even more
    then if i can anticipate its next move..use encore..
    lucaro..mixed sweeper..just tak,es out everything with 320 attack and 300 sp. attack.
    garchomp..320 attack...300 spd...taeks it down woith d. claw /eq STAB.
    Same for salamence..stall with a sp. wall in blissey by poisioning/ attacking with 250 sp. attack..adn 300 or so.. sp. def
    tel me what i could improve on./.rate abd comment on anything u feel


  • Well...take out Garchomp. He's been banished to the Uber tier, along the likes of Mewtwo and Arceus (sad really..).

    Also, not all legends are considered uber, so look it up to see which.

    Now...

    Lucario: well...mixed versions needs a Choice Scarf to effectively work, so attach that. Close Combat, Dark Pulse, Hidden Power Ice, and Stone Edge might be better.

    Yanmega: pretty good.

    Shuckle: hmm...this thing is easily walled by Steels, as they can't get poisoned.

    Garchomp: easily walled by Bronzong and Skarmory.

    Salamence: bad set. Where's your Dragon Dance? And Fly screams switch.

    Blissey: considering she's the god of Sp. Walling...Hyper Beam=bad.

    6/10


  • end